Fallout Roleplay, a modification for Garry's Mod.


    Script.....

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    Razan
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    Script.....

    Post  Razan on Fri May 22, 2009 10:15 am

    Also posted in the progress ection, but it is also announcement worthy.


    Our excellent scripter Tyler is currently coding the mod. He is awesome and can do all of the things that I thought of for the script. The community is eternally thankfull for you helping us man, really.

    Things going to be implemented as of now.

    -Cap system

    -Flags, trader, munitions merchant, survivor, etc.

    -Dropable and equipable clothing

    -Trading and bartering system

    -SWEPS

    -Crafting System(Post-poned until after all current scripting is done)

    -map

    -Respawn timer

    Here you go, guys.

    Kiley

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    Re: Script.....

    Post  Kiley on Fri May 22, 2009 9:05 pm

    what about food confused
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    Razan
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    Re: Script.....

    Post  Razan on Fri May 22, 2009 9:10 pm

    Not going to do Hungermod, it's a waste of time.

    Kiley

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    Re: Script.....

    Post  Kiley on Fri May 22, 2009 10:17 pm

    but you need a purpose for the players to scavange ;3 or they might be at risk also make sicknesses and radiation poisioning
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    Razan
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    Re: Script.....

    Post  Razan on Sat May 23, 2009 9:21 am

    We're adding a crafting system for scavneging. And you can find nuka and gain caps, etc.

    Kiley

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    Re: Script.....

    Post  Kiley on Sat May 23, 2009 11:33 am

    make nuka cola that you can drink because if you didn't its not fallout
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    Judge Sharq

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    Re: Script.....

    Post  Judge Sharq on Sat May 23, 2009 11:35 am

    Razan wrote:And you can find nuka and gain caps, etc.

    He already said that.

    And if we're not going to have hungermod, atleast have some sorta Sprint meter. So no ass-munch will run into a base, steal shit, and run out.
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    Razan
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    Re: Script.....

    Post  Razan on Sat May 23, 2009 11:42 am

    Ok, I'll talk to Tyler about what he can do.

    Kiley

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    Re: Script.....

    Post  Kiley on Sat May 23, 2009 12:18 pm

    why not have food but it regens health like it does in fo3 instead of gay ass hunger mod which is a waste of caps
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    Razan
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    Re: Script.....

    Post  Razan on Sat May 23, 2009 12:28 pm

    Possibly, possibly...it all depends on what Tyler can do. And let him get done with the initial stuff first.
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    Powt

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    Re: Script.....

    Post  Powt on Sat May 23, 2009 1:57 pm

    Food will be easy to do, if it regens health.. even I can do that. But listen to Razan, let Tyler get on with the major parts of the script, then after he's done, he can do all of the small parts.
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    Zeroarmorclone

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    Re: Script.....

    Post  Zeroarmorclone on Sat May 23, 2009 2:04 pm

    You should add in looting corpses like they did in HGN stalker rp ecept no suit and other unique item looting.
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    Razan
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    Re: Script.....

    Post  Razan on Sat May 23, 2009 2:19 pm

    We will.
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    Judge Sharq

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    Re: Script.....

    Post  Judge Sharq on Sat May 23, 2009 2:19 pm

    That'd be awesome.
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    Razan
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    Re: Script.....

    Post  Razan on Sat May 23, 2009 2:21 pm

    Yeah, we will do all of it in the future, but right now we're getting all the original FRP stuff done.
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    Zeroarmorclone

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    Re: Script.....

    Post  Zeroarmorclone on Sat May 23, 2009 2:37 pm

    Will there be levels and skills and perks? It suck if a person that joined soon after was able to craft a fatman.
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    Razan
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    Re: Script.....

    Post  Razan on Sat May 23, 2009 3:06 pm

    Most of the "Craftable" Items won't be SWEPS, but other usefull items like clothing, Zip-ties(To tie people up),and building materials. Maybe later on we'll even have parts to repair your weapons with.

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