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    Possible GMOD.org Add-Ons We Could Utilize

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    tylerp9p

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    Join date : 2009-05-22

    Possible GMOD.org Add-Ons We Could Utilize

    Post  tylerp9p on Fri May 22, 2009 4:02 pm

    Just posting some things that we may find useful or use later on:

    Tactical Weapons Pack: http://www.garrysmod.org/downloads/?a=view&id=60980

    Fallout 3 Vault Props: http://www.garrysmod.org/downloads/?a=view&id=64543

    Fallout 3 Model Pack 9.5 Full: http://www.garrysmod.org/downloads/?a=view&id=62600

    Vault 101 Dweller Hexed Skins: http://www.garrysmod.org/downloads/?a=view&id=61502

    Glowing One Zombie Replacement: http://www.garrysmod.org/downloads/?a=view&id=65020

    Fallout 3 Power Armor: http://www.garrysmod.org/downloads/?a=view&id=65139

    Fallout 3 Combo Armor Pack (3 armor models): http://www.garrysmod.org/downloads/?a=view&id=65891
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    Judge Sharq

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Judge Sharq on Fri May 22, 2009 4:43 pm

    The list is good, albeit, we've seen some of these before. And the first one you suggested, that's the only one I don't really like. We don't really need all those weapons. Though we do need some.

    All in all, the list is ggod, and will be kept for future reference.
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    Razan
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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Razan on Fri May 22, 2009 5:46 pm

    I've actually sent him to use most of them, and will be compiling them into one Dowload file. The weapons, as Sharq said, we don't need all of them, and it'd be extra Dowload time.
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    Powt

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Powt on Fri May 22, 2009 6:29 pm

    Agreed. Although, I think that the power armour should be used and parented to the player when they are wearing it? Just an idea. I've got a few more I've got to post soon.
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    Razan
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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Razan on Fri May 22, 2009 6:44 pm

    Power armour will be granted as an "Item" in the inventory at spawn to all BoS members with the flag. They can equip it, or keep it off. If killed, the item will be a random drop, but VERY rare. Maybe a 1 in a 100 chance to get. If killed in a non-RP related way, the member can protest a ban.

    Still working on ideas for it.

    Or we could jsut do no random dropped power armour.
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    Powt

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Powt on Fri May 22, 2009 6:48 pm

    You could just have a repair system, and when the player is killed you can loot them, but all of their items will be badly damaged, and cost alot to repair them by specialists.
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    Razan
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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Razan on Fri May 22, 2009 6:51 pm

    I don't really want alot of players walking around in power armor, that's the thing. Then everybody looks like a BoS member, it goes downhill from there. But you gave me a new idea. The repair system would be good, and it could go along with the 1 in a 100 chance, it'd be badly damaged as well, most even unusable.
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    Judge Sharq

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Judge Sharq on Fri May 22, 2009 6:54 pm

    Why not just have some sorta durability meter that defines how well you're protected by the armor.
    1-Not gonna protect you at all
    100-Decrease damage by X
    And to repair the armor. You can buy something to repair it, or get someone else to repair it.

    Just throwing it out there...
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    Razan
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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Razan on Fri May 22, 2009 6:56 pm

    Yeah, sounds great. Now just to see if Tyler can do all that.(Mosy likely he can).

    But I still want it to rarely drop, think about all the players jsut killing the BoS for their armour?
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    Powt

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Powt on Fri May 22, 2009 6:57 pm

    I suppose, good idea! You could also make the items wear out over time. Another idea is to, when your not holding your rifle, or any other primary weapon, is to parent it to the players back bone so it looks like it's attatched to abuckle on their back or something. 1 more, use the new headcrab hat as a base to make more roleplayish hat entitys with different hats from gmod.org.
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    Razan
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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Razan on Fri May 22, 2009 7:02 pm

    We'll try and see what all we can do.
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    Markka

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Markka on Fri Jul 17, 2009 9:59 am

    Razan wrote:Yeah, sounds great. Now just to see if Tyler can do all that.(Mosy likely he can).

    But I still want it to rarely drop, think about all the players jsut killing the BoS for their armour?

    That reminded me of IRiS Brotherhood of Steel, I was a Scribe in it. Everyone, even the Wastelanders tend to attack us, while we were supposed to help them! Seriously, we would get attacked every single day, we'd get shot at, beaten by bunches of people, get mortared... That was just entirely stupid.

    Now, this rare drop thing sounds good. It'd really be stupid if everyone would keep "farming" BoS members for their armor... Though, they couldn't use it, because they'd need the training!
    Maybe you could add some script thing in their flag that allows the use of Power Armor, so random people couldn't use it?

    Keep up the good work!
    -Captain
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    Judge Sharq

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Judge Sharq on Fri Jul 17, 2009 12:25 pm

    I have a much better idea. If you kill a member of The boS, you'll get your brain's blown out because The BoS is cononiclly Powerful enough to utilise lasers (Thus Killing You). And they don't like dead Brotha's. [Insert The 'HURR' Emote from ICR]
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    Markka

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    Re: Possible GMOD.org Add-Ons We Could Utilize

    Post  Markka on Fri Jul 17, 2009 4:22 pm

    Or that. That works too.

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