I'm starting to think that we need a faction that can send radio broadcasts and music across the wasteland. What would be better in a battle with Butcher Pete playing.
5 posters
GNRish faction
Powt- Posts : 16
Join date : 2009-05-22
- Post n°2
Re: GNRish faction
I'd also like my Faction to have a radio or something. If this is implemented, you should limit the number of radios, otherwise noobs will conquer the radio station.
Judge Sharq- Posts : 50
Join date : 2009-05-22
- Post n°3
Re: GNRish faction
Radio Items (If that's what you're using for the radios?) would be good.
Then again, it'd be cool to have a broadcasting type of radio, where, you speak into it, and everyone in a certain radius can hear it.
And you don't really need something like this to be a full-fledged faction. Just a small group of people working together to make the wastes filled with music
Then again, it'd be cool to have a broadcasting type of radio, where, you speak into it, and everyone in a certain radius can hear it.
And you don't really need something like this to be a full-fledged faction. Just a small group of people working together to make the wastes filled with music
Kiley- Posts : 49
Join date : 2009-05-22
- Post n°4
Re: GNRish faction
you should make it so you have to scavenge items for the radio like a dish a transmitter then get tunes from other sources or fvox emergency broadcasts
Jester- Posts : 15
Join date : 2009-06-18
- Post n°5
Re: GNRish faction
Instead of having portable radios, which would be impossible to find, there should be stationary ones that can be put into vaults / houses so people can talk.
Kiley- Posts : 49
Join date : 2009-05-22
- Post n°6
Re: GNRish faction
Jester wrote:Instead of having portable radios, which would be impossible to find, there should be stationary ones that can be put into vaults / houses so people can talk.
I already mapped in a radio you have to find batteries... to power it
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